| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 18 | +4 | +4 |
| CON | 21 | +5 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 15 | +2 | +2 |
| CHA | 12 | +1 | +1 |
Acid Absorption. Whenever the cattail is subjected to acid damage, it takes no damage and instead gains a number of hit points equal to the acid damage dealt.
Aqua Camouflage (Recharge 4-6). While partially or completely submerged in water, the cattail can use a bonus action to become invisible. This invisibility lasts until its concentration ends (as if concentrating on a spell). The effect ends early if ends if the cattail attacks or casts a spell. Anything the cattail is wearing or carrying is invisible as long as it is on it's person.
Hybrid. The cattail counts as Plant type monster as well as a Beast.
Hydro Pump. Ranged Weapon Attack: +7 to hit, reach 60/120 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.
Haze. A 20-foot-radius cloud of mist extends all around the cattail. The area is lightly obscured for 1 minute, although a significant current or wind can disperse the mist. While within the mist, creature cannot have advantage or disadvantage on attack rolls, ability checks, or saving throws.
Description
Cattails are river plant cat hybrids. Cattails are very playful creatures from the water that have a special love for shiny things. They tend to live near water and are normally a seafoam green, though they can appear pink in very rare instances. Oddly Sahuagins won't attack cattails and will often keep them as pets.
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