Small Beast, Any Alignment
AC 14 Natural Armor    Initiative +4 (14)
HP 187 (22d6 + 110)
Speed 25 ft., Swim 50 ft.
Mod Save
STR 14 +2 +2
DEX 18 +4 +4
CON 21 +5 +5
Mod Save
INT 14 +2 +2
WIS 15 +2 +2
CHA 12 +1 +1
Resistances Acid
Senses Darkvision 60 FT; Passive Perception 12
Languages Common, Primordial but cannot speak
CR 6 (XP 2,300; PB +3)
Traits

Acid Absorption. Whenever the cattail is subjected to acid damage, it takes no damage and instead gains a number of hit points equal to the acid damage dealt.

Aqua Camouflage (Recharge 4-6). While partially or completely submerged in water, the cattail can use a bonus action to become invisible. This invisibility lasts until its concentration ends (as if concentrating on a spell). The effect ends early if ends if the cattail attacks or casts a spell. Anything the cattail is wearing or carrying is invisible as long as it is on it's person.

Hybrid. The cattail counts as Plant type monster as well as a Beast.

Actions

Hydro Pump. Ranged Weapon Attack: +7 to hit, reach 60/120 ft., one target. Hit: 22 (4d8 + 4) bludgeoning damage.

Haze. A 20-foot-radius cloud of mist extends all around the cattail. The area is lightly obscured for 1 minute, although a significant current or wind can disperse the mist. While within the mist, creature cannot have advantage or disadvantage on attack rolls, ability checks, or saving throws.

Description

Cattails are river plant cat hybrids. Cattails are very playful creatures from the water that have a special love for shiny things. They tend to live near water and are normally a seafoam green, though they can appear pink in very rare instances. Oddly Sahuagins won't attack cattails and will often keep them as pets. 

Monster Tags: plantbeast companion

Habitat: CoastalSwampUnderwater

Galedarkness

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