| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Reveal: Use Reveal on the VTT map to show your players the items and prices currently for sale.
Haggle: The second price represents the haggled price. How the players earn that discount is entirely up to you and them, through: Persuasion, Intimidation, bartering with other goods, using spells, or any other creative approach.
Selling: Merchant buys items for half their listed value. Rare, damaged, or unusual items may sell for more or less at the DM's discretion.
Armor:
Medium Armor:
Chain shirt 50 gp (38 gp)
Scale Mail 50 gp (38 gp)
Breastplate 400 gp (300 gp)
Half Plate 750 gp (562 gp)
Heavy Armor:
Ring Mail 30 gp (22 gp)
Chain Mail 75 gp (56 gp)
Splint 200 gp (150 gp)
Plate 1500 gp (1125 gp)
Shield:
Shield 10 gp (7 gp)
Weapons:
Simple Melee Weapons:
Dagger 2 gp (1 gp)
Handaxe 5 gp (3 gp)
Javelin 5 gp (3 gp)
Light Hammer 2 gp (1 gp)
Mace 5 gp (3 gp)
Sickle 2 gp (1gp)
Spear 2 gp (1 gp)
Martial Melee Weapons:
Battleaxe 10 gp (7 gp)
Flail 10 gp (7 gp)
Glaive 20 gp (15 gp)
Greataxe 30 gp (22 gp)
Greatsword 50 gp (38 gp)
Halberd 20 gp (15 gp)
Lance 10 gp (7 gp)
Longsword 15 gp (11 gp)
Maul 10 gp (7 gp)
Morningstar 15 gp (11 gp)
Pike 5 gp (3 gp)
Rapier 25 gp (18 gp)
Scimitar 25 gp (18 gp)
Shortsword 10 gp (7 gp)
Trident 5 gp (3 gp)
War Pick 5 gp (3 gp)
Warhammer 15 gp (11 gp)
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