| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Reveal: Use Reveal on the VTT map to show your players the items and prices currently for sale.
Haggle: The second price represents the haggled price. How the players earn that discount is entirely up to you and them, through: Persuasion, Intimidation, bartering with other goods, using spells, or any other creative approach.
Selling: Merchant buys items for half their listed value. Rare, damaged, or unusual items may sell for more or less at the DM's discretion.
Adventuring Gear:
Ball Bearings (bag of 1,000) 1 gp
Bell 1 gp
Block and Tackle 1 gp
Chain (10 feet) 5 gp (3 gp)
Crowbar 2 gp (1 gp)
Grappling Hook 2 gp (1 gp)
Hammer 1 gp
Hammer, Sledge 2 gp (1 gp)
Hunting Trap 5 gp (3 gp)
Lamp 1 gp
Lantern, Bullseye 10 gp (7 gp)
Lantern, Hooded 5 gp (3 gp)
Lock 10 gp (7 gp)
Manacles 2 gp (1 gp)
Mirror, Steel 5 gp (3 gp)
Pick, Miner's 2 gp (1 gp)
Piton (1 gp)
Pot, Iron 2 gp (1 gp)
Spikes, Iron (1 gp)
Whetstone (1 gp)
Artisan's Tools:
Carpenter's Tools 8 gp (6 gp)
Mason's Tools 10 gp (7 gp)
Smith's Tools 20 gp (15 gp)
Tinker's Tools 50 gp (38 gp)
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