Medium Humanoid, Neutral
AC 10    Initiative +0 (10)
HP 4 (1d8)
Speed 30 ft.
Mod Save
STR 10 +0 +0
DEX 10 +0 +0
CON 10 +0 +0
Mod Save
INT 10 +0 +0
WIS 10 +0 +0
CHA 10 +0 +0
Gear Club
Senses Passive Perception 10
Languages Common
CR 0 (XP 10; PB +2)
Traits

Reveal: Use Reveal on the VTT map to show your players the items and prices currently for sale.

Haggle: The second price represents the haggled price. How the players earn that discount is entirely up to you and them, through: Persuasion, Intimidation, bartering with other goods, using spells, or any other creative approach.

Selling: Merchant buys items for half their listed value. Rare, damaged, or unusual items may sell for more or less at the DM's discretion.

Actions

Adventuring Gear:                
Ball Bearings (bag of 1,000) 1 gp                              
Bell 1 gp      
Block and Tackle 1 gp    
Chain (10 feet) 5 gp (3 gp)
Crowbar 2 gp (1 gp)

Grappling Hook 2 gp (1 gp)
Hammer 1 gp
Hammer, Sledge 2 gp (1 gp)                        
Hunting Trap 5 gp (3 gp)             
Lamp 1 gp

Lantern, Bullseye 10 gp (7 gp)
Lantern, Hooded 5 gp (3 gp)
Lock 10 gp (7 gp)
Manacles 2 gp (1 gp)
Mirror, Steel 5 gp (3 gp)
Pick, Miner's 2 gp (1 gp)
Piton (1 gp)
Pot, Iron 2 gp (1 gp)

Spikes, Iron (1 gp)
Whetstone (1 gp)

Artisan's Tools:
Carpenter's Tools 8 gp (6 gp)
Mason's Tools 10 gp (7 gp)
Smith's Tools 20 gp (15 gp)
Tinker's Tools 50 gp (38 gp)

Habitat: Any

LordShrimp

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