Forest Phantom
Brr Brr Patapim ignores nonmagical difficult terrain.
While within 5 feet of a tree, wall, pillar, or similar vertical surface, attacks against him are made with disadvantage.
Chaotic Echoes
The first time each round that a creature targets Brr Brr Patapim with an attack, roll a d6.
| d6 | Effect |
|---|---|
| 1–2 | The attack proceeds normally. |
| 3–4 | Brr Brr Patapim teleports up to 15 feet before the attack resolves. |
| 5 | The attacker has disadvantage on the attack. |
| 6 | The attack automatically misses as an illusory duplicate takes the hit. |
Monkey Business
Whenever Brr Brr Patapim moves at least 20 feet on his turn, he may immediately Hide as part of that movement, even if only lightly obscured.
Multiattack
Brr Brr Patapim makes three Primal Swipe attacks.
Primal Swipe
Melee Weapon Attack: +11 to hit
Reach 10 ft.
Hit
2d10 + 7 slashing damage
plus
2d6 psychic damage.
If Brr Brr Patapim was hidden before making this attack, the target must succeed on a DC 18 Wisdom saving throw or become confused until the end of its next turn. While confused in this way, the creature can't take reactions and has disadvantage on opportunity attacks.
Banana Barrage (Recharge 5–6)
Brr Brr Patapim hurls explosive enchanted bananas at up to three creatures within 90 feet.
Each target makes a DC 18 Dexterity saving throw.
Failure
- 6d8 force damage
- Falls prone.
Success
- Half damage.
Jungle Mirage (Recharge 6)
A 30-foot-radius area within 90 feet fills with twisting vines, illusory trees, and dense foliage until the end of Brr Brr Patapim's next turn.
The area is difficult terrain.
Enemies inside it:
- Have disadvantage on Perception checks.
- Can't make opportunity attacks.
- Treat all creatures more than 15 feet away as lightly obscured.
Branch Bound
Teleport to an unoccupied space within 30 feet that is adjacent to a wall, tree, pillar, or similar surface.
Mischievous Feint
Choose one creature within 30 feet.
That creature has disadvantage on the next attack roll it makes before the start of Brr Brr Patapim's next turn.
Gotcha!
When a creature misses Brr Brr Patapim with a melee attack, he may immediately move up to half his speed without provoking opportunity attacks.
Scamper
Move up to half speed.
Primal Swipe
Make one Primal Swipe attack.
Banana Peel (Costs 2)
Choose a point within 30 feet.
Creatures within 10 feet of that point must succeed on a DC 18 Dexterity saving throw or fall prone.
The area remains slippery until the start of Brr Brr Patapim's next turn and counts as difficult terrain.
Hall of Echoes (Costs 3)
Create three illusory duplicates in unoccupied spaces within 30 feet.
Until the start of Brr Brr Patapim's next turn:
- The duplicates occupy their spaces but cannot attack.
- Whenever a creature targets Brr Brr Patapim with an attack, roll a d4. On a 1, it targets the real Brr Brr Patapim; on a 2–4, it targets a duplicate instead, destroying that duplicate with the attack.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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