Large Construct, Chaotic Neutral
Armor Class 20 Living Porcelain
Hit Points 500 (1d8)
Speed 40 ft.
STR
18 (+4)
DEX
20 (+5)
CON
24 (+7)
INT
24 (+7)
WIS
20 (+5)
CHA
22 (+6)
Saving Throws CON +11, INT +11, WIS +9, CHA +10
Skills Arcana +11, Deception +10, Insight +9, Perception +9
Damage Resistances Force, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Poisoned
Senses Darkvision 120, Truesight 30, Passive Perception 19
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Living Doll

Boneca Ambalabu has advantage on saving throws against spells and other magical effects.


Puppet Master

Whenever a creature fails a saving throw against one of Boneca Ambalabu's abilities, it becomes Marked until the end of Boneca Ambalabu's next turn.

Boneca Ambalabu has advantage on attack rolls against Marked creatures.


Arcane Marionettes

At the start of combat and whenever Boneca Ambalabu drops below 375, 250, and 125 hit points, she summons one Arcane Marionette in an unoccupied space within 30 feet.

Arcane Marionette

  • Medium Construct
  • AC 17
  • HP 40
  • Speed 30 ft.
  • Immune to poison and psychic damage

Marionette Strike

+8 to hit

2d8 + 4 force damage

The marionette disappears when reduced to 0 hit points.

A maximum of three Arcane Marionettes may exist at one time.

Actions

Multiattack

Boneca Ambalabu makes two Puppet Lash attacks.

She may replace one attack with String Burst if available.


Puppet Lash

Melee Spell Attack: +11 to hit

Reach 20 ft.

Hit

3d8 + 7 force damage.

The target must succeed on a DC 18 Strength saving throw or have its speed reduced to 0 until the start of Boneca Ambalabu's next turn.


String Burst (Recharge 5–6)

Threads erupt in a 20-foot-radius sphere centered on a point within 90 feet.

Creatures inside make a DC 18 Dexterity saving throw.

Failure

  • 8d8 force damage
  • Restrained until the end of their next turn.

Success

  • Half damage.

Marionette Waltz (Recharge 6)

Choose up to three creatures within 60 feet.

Each creature must succeed on a DC 18 Wisdom saving throw.

Failure

Until the end of its next turn, the creature is Compelled. While compelled, its speed is halved, it can't take reactions, and the first time it makes a weapon attack before the effect ends, Boneca Ambalabu chooses the target of that attack (which can be another creature within its reach or range).

Success

The creature is immune to Marionette Waltz for 24 hours.


Dollstorm (Recharge 6)

Boneca Ambalabu animates dozens of porcelain fragments that swirl through the battlefield.

Choose a point within 120 feet.

Creatures within a 25-foot-radius sphere make a DC 18 Constitution saving throw.

Failure

  • 10d8 force damage
  • Blinded until the end of their next turn.

Success

  • Half damage.
Bonus Actions

Reposition Strings

Teleport up to 30 feet to an unoccupied space she can see.

One Arcane Marionette may also teleport to an unoccupied space within 30 feet of Boneca Ambalabu.


Repair Construct

Restore 25 hit points to Boneca Ambalabu or one Arcane Marionette.

Can be used three times per encounter.

Reactions

Protective Strings

When Boneca Ambalabu is hit by an attack and an Arcane Marionette is within 30 feet, she may redirect the attack to that Marionette instead. Resolve the attack against the Marionette's AC.

Legendary Actions

Puppet Lash

Make one Puppet Lash attack.


Command Marionette

One Arcane Marionette moves up to its speed and makes one Marionette Strike.


Arcane Strings (Costs 2)

Choose one creature within 60 feet.

The creature must succeed on a DC 18 Strength saving throw or be pulled up to 20 feet in a straight line toward a space Boneca Ambalabu chooses.


Grand Performance (Costs 3)

Each Arcane Marionette immediately makes one Marionette Strike.

Then Boneca Ambalabu may teleport up to 30 feet.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

SuiteVictor

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