Legendary Resistance (3/Day). If Chavelle fails a saving throw, she can choose to succeed instead.
Living Spotlight. Bright light fills a 30-foot radius around Chavelle. Enemies beginning their turns inside the light must succeed on a DC 23 Charisma saving throw or become Entranced until the start of their next turn.
While Entranced:
- Speed becomes 0.
- Cannot take reactions.
- Has disadvantage on Wisdom saves.
Fey Diva. Whenever a creature within 60 feet becomes Charmed, Frightened, or Incapacitated, Chavelle regains 10 hit points.
The Show Must Go On. When reduced to 0 hit points for the first time: All lights extinguish. Silence fills the room. After one round... Pink lights erupt from every direction. Chavelle returns with 140 hit points, immediately ending all conditions affecting her.
Spellcasting. Spell Save DC: 18, Spell Attack Bonus: +10
- At Will: Minor Illusion, Prestidigitation, Vicious Mockery, Friends
- 3/Day Each: Charm Person, Suggestion, Hypnotic Pattern, Counterspell
- 1/Day Each: Dominate Person, Mass Suggestion
Multiattack. Chavelle uses Velvet Voice twice and Mic Drop once.
Velvet Voice. Ranged Spell Attack: +15 to hit, range 120 ft., one target. Hit: 22 (4d6 + 8) psychic damage. The target must succeed on a DC23 Wisdom save or become Charmed until the end of its next turn.
Mic Drop (Recharge 5-6). Every creature of Chavelle's choice within 30 feet makes a DC23 Constitution save. On a failure, they take 36 (8d8) Thunder damage and fall prone, as well as becoming Deafened until the end of their next turn. They take half damage on a success.
The Rose Pony Anthem (Recharge 6). Chavelle sings the anthem of the Rose Pony Court. Every enemy within 120 feet must make a DC23 Charisma saving throw. Upon a failure they take one of the following effects:
- Become Charmed for 1 Minute
- Become Frightened for 1 Minute
- Become Stunned until the end of their next turn
Creatures repeat the save at the end of each turn.
Costume Change. Chavelle teleports up to 60 feet. Three illusory duplicates remain behind. (Mirror Image spell)
Blow a Kiss. One creature within 60 feet must succeed on a DC23 Wisdom save or become Charmed until the end of Chavelle's next turn.
That's Hot. When hit by an attack, Chavelle causes the attacker to make a DC23 Charisma saving throw. On a failure, the attack instead targets another creature Chavelle can see within 30 feet.
Chavelle may take three Legendary Actions per round.
Lip Gloss. Move half speed without provoking opportunity attacks.
Vogue (1 Action). One creature within 60 feet must succeed on a DC23 Charisma save or use its reaction to move towards Chavelle.
Paparazzi Flash (2 Actions). Each creature within 20 feet must succeed on a Constitution save or become Blinded until the end of its next turn.
Encore (3 Actions). Chavelle immediately uses Velvet Voice.
I'm Gonna Keep on Dancing. Once Chavelle enters her second phase, the club itself joins the performance.
- The initiative count of lair actions changes from once per round to twice per round (initiative 20 and initiative 10).
- Chavelle's Living Spotlight expands to a 60-foot radius.
- Whenever a creature fails a saving throw against one of Chavelle's abilities, spectral dancers appear around it until the start of its next turn. While surrounded, that creature's speed is reduced to 0 and attacks against Chavelle have disadvantage.
Description
A statuesque woman of impossible beauty, standing just over six feet tall with porcelain skin that seems to shimmer beneath moonlight. Her hair shifts between rich auburn and vibrant crimson depending on the angle of the light, cascading in impossibly perfect waves. Her eyes glow like rose quartz flecked with gold, while elaborate makeup—painted in dazzling pinks, reds, and shimmering silvers—changes subtly with her emotions. She wears extravagant gowns of velvet, satin, feathers, sequins, and gemstones that seem to transform between every blink, always adorned with antler-like crystal crowns and flowing ribbons that move without wind. Wherever she walks, glittering petals and rose-colored lights linger in her wake, accompanied by faint echoes of distant applause and music.
Lair and Lair Actions
The Rose Pony Court
Lair Actions
On initiative count 20 (losing initiative ties), Chavelle takes a lair action to cause one of the following effects; she can’t use the same effect two rounds in a row:
- Neon Pulse. The dance floor erupts and every creature must succeed on a DC20 Dexterity save, taking 18 (4d8) Radiant damage and falling prone on a failure.
- Glitter Storm. Pink glitter fills the room and the floor becomes difficult terrain for a round. If an enemy moves more than 10 feet through the glitter, they take 7 (2d6) psychic damage.
- Mirror Ball. A massive mirrored sphere descends. Roll a d4.
- Everyone becomes Charmed
- Everyone becomes Blinded
- Everyone gains Disadvantage on attacks
- Everyone must dance. (They cannot take reactions and their speed is halved until the beginning of the next round.)
- Crowd Surf. Illusory concertgoers appear and up to three creatures of Chavelle's choice are pushed 20 feet in any direction.
Regional Effects
Within one mile of the Rose Pony Court:
- Music is always faintly audible, even underground.
- Mirrors occasionally smile back.
- Long rests grant vivid dreams of a perfect life that never happened.
- Anyone who succeeds on a Charisma check by 5 or more sheds harmless pink glitter until their next long rest.
- Fey creatures instinctively know the location of the club.
If Chavelle dies, these effects fade over the course of 3d4 days.
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