| Mod | Save | ||
|---|---|---|---|
| STR | 25 | +7 | +7 |
| DEX | 18 | +4 | +4 |
| CON | 25 | +7 | +7 |
| Mod | Save | ||
|---|---|---|---|
| INT | 11 | +0 | +0 |
| WIS | 22 | +6 | +6 |
| CHA | 3 | −4 | −4 |
Training. The commoner has proficiency in one skill of the DM’s choice and has Advantage whenever it makes an ability check using that skill.
Regeneration. the broodmother regenerates 25 hp every turn unless it has taken damge from fire.
Club-like forelimbs. Melee Attack Roll: +2, reach 5 ft. Hit: 2 (1d4) Bludgeoning damage.
Miraculous Birth. The Commoner broodmother outputs 1d6 pulsing eggs, each containing one commoner. They hatch in 2 rounds.
Slam. The commoner slams its twisted club-like forelimbs in an advanced manouever. Melee attack roll: +15 (1d20+5) to hit, reach 20ft, Hit: 25 (2d20+5) bludgeoning damage. The target is knocked prone.
Summon commoners. The broodmother summons 1d20 commoners.
Shriek. The broodmother lets out a spine tingling hypersonic shriek causing all creatures within 100ft to succeed on a DC 20 Constitution saving throw, or become frightened of the broodmother for 3 turns.
Genetic Suicide. The broodmother sends out a pheromone activating inbuilt genetic components in all commoners within 50ft, causing them to deconstitute into pools of acid 10ft wide, dealing 1d20+5 acid damage and persisting for 5 rounds.
Description
The twisted mother to all NPC commoners of the world. There is usually one in the tunnels beneath each town, vilage or city. They are twisted, vile and to be abhorred above all else.
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