| Mod | Save | ||
|---|---|---|---|
| STR | 5 | −3 | −3 |
| DEX | 1 | −5 | −5 |
| CON | 3 | −4 | −4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 1 | −5 | −5 |
| WIS | 1 | −5 | −5 |
| CHA | 1 | −5 | −5 |
Wild Growth. Instead of having a regular size, the Arcane Kudzu can expand to occupy space by Growing. When it Grows, it picks an adjacent square and absorbs it, regardless of if that tile is occupied or not. When a square receives 10 or more damage in a single instance from a single source, it is removed from the Kudzu.
Regeneration. The kudzu regains an amount of hit points equal to the amount of squares it occupies at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the kudzu's next turn. The kudzu dies only if it loses all of its controlled squares, or if it starts its turn with 0 hit points and doesn't regenerate.
Multiattack. The Arcane Kudzu can make a Contrict attack on every of its controlled square also occupied by a creature, as well as a Growth action.
Constrict. Strength Saving Throw: DC 14, range 0 ft. Failure: 13 (2d8 + 4) Bludgeoning damage, and the target has the Grappled condition (escape DC 14).
Growth. Pick an adjacent square and absorb it. That square becomes difficult terrain as long as it is controlled.
Arcane Nutrients. Once per turn, when a creature within 60 ft. of you casts a leveled spell, you can use your Growth action for free.
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