| Mod | Save | ||
|---|---|---|---|
| STR | 14 | +2 | +2 |
| DEX | 6 | −2 | −2 |
| CON | 16 | +3 | +3 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 6 | −2 | +0 |
| CHA | 5 | −3 | −3 |
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Lobbed Immunity (6/day). When the zombie is hit by a ranged attack roll, it may choose to take no damage from the attack.
Multiattack. The zombie makes two Parasol attacks.
Parasol. Melee Attack Roll: +4 to hit, reach 5ft. Hit: 6 (1d8 + 2) Bludgeoning damage.
Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 9 (2d6 + 2) Poison damage and poisoned.
Description
She funded the expedition to the Lost City and set out to see its wonders for herself, never forgetting to bring her trusty parasol. "In case it rains,"
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