Medium Undead, Neutral Evil
AC 13    Initiative −2 (8)
HP 30 (4d8 + 12)
Speed 20 ft.
Mod Save
STR 14 +2 +2
DEX 6 −2 −2
CON 16 +3 +3
Mod Save
INT 3 −4 −4
WIS 6 −2 +0
CHA 5 −3 −3
Immunities Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 8
Languages Understands Common plus one other language but can’t speak
CR 1 (XP 200; PB +2)
Traits

Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 5 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.

Lobbed Immunity (6/day). When the zombie is hit by a ranged attack roll, it may choose to take no damage from the attack.

Actions

Multiattack. The zombie makes two Parasol attacks.

Parasol. Melee Attack Roll: +4 to hit, reach 5ft. Hit: 6 (1d8 + 2) Bludgeoning damage.

Bite. Melee Attack Roll: +4 to hit, reach 5 ft. Hit: 9 (2d6 + 2) Poison damage and poisoned.

Description

She funded the expedition to the Lost City and set out to see its wonders for herself, never forgetting to bring her trusty parasol. "In case it rains,"

Habitat: Planar (Shadowfell)UnderdarkUrban

Brushymilbil

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