AC
14
Natural Armor
Initiative
+2 (12)
HP
40
(6d8 + 12)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 15 | +2 | +2 |
| CON | 15 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 6 | −2 | −2 |
Skills
Perception +5, Stealth +4
Senses
Darkvision 60 ft.; Passive Perception 15
Languages
None
CR
2 (XP 450; PB +2)
Traits
Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf’s allies is within 5 feet of the creature and the ally doesn’t have the Incapacitated condition.
Actions
Bite. Melee Attack Roll: +6, reach 5 ft. Hit: 12 (2d6+5) Piercing damage. Whenever the wolf deals damage with its Bite, the target's speed is reduced by 10 feet until the end of its next turn.
If another wolf is within 5 feet of the target, the creature must succeed on a DC 14 Strength save or be knocked prone.
Comments