| Mod | Save | ||
|---|---|---|---|
| STR | 19 | +4 | +6 |
| DEX | 18 | +4 | +6 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 14 | +2 | +2 |
| CHA | 10 | +0 | +0 |
Gore. Melee Attack Roll: +8, reach 10 ft., one target. Hit: 17 (2d10 + 6) Piercing damage.
Stampede. The Corrupted Giant Elk moves up to 40 feet in a straight line without provoking opportunity attacks. Each creature whose space the elk enters during this movement must succeed on a DC 16 Strength saving throw or take 18 (3d8 + 5) Bludgeoning damage and be knocked Prone. A creature that succeeds on the saving throw takes half damage and isn't knocked prone.
Antler Toss. If the Corrupted Giant Elk hits a creature with its Gore attack, the target must succeed on a DC 16 Strength saving throw or be hurled up to 15 feet directly away from the elk and knocked Prone.
Charge. If the Corrupted Giant Elk moves at least 20 feet straight toward a creature immediately before hitting it with Gore on the same turn, the target takes an additional 9 (2d8) Piercing damage and must succeed on a DC 16 Strength saving throw or be knocked Prone.
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