| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 16 | +3 | +3 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 14 | +2 | +2 |
| WIS | 16 | +3 | +3 |
| CHA | 20 | +5 | +5 |
Flyby. The Cherub doesn’t provoke Opportunity Attacks from Flying out of a creature’s reach.
Holy Restoration. If the Cherub dies anywhere but Mount Celestia, it reappears there instantly with its full Hit Points.
Flaming Blade. Melee Weapon Attack: +2, reach 5 ft. Hit: 5 (1d10) Slashing damage plus 7 (2d6) Radiant damage.
Eyes and Wings. Wisdom Saving Throw: DC 15, range 60 ft., one creature that can see the Cherub. Failure: The target takes 2 (1d4) Psychic damage and they become Frightened for 1 minute. At the end of each of their turns, they can repeat the saving throw, ending the effect on themself on a success.
Divine Flame. Ranged Attack Roll: +5, range 120 ft. Hit: 7 (3d4) Radiant damage.
Shapechange. The Cherub shape-changes into its Cherub, Eagle, Lion, or Ox form. When it does, it gains the benefits of shape-changing into that form as shown below.
Cherub. The Cherub has Advantage on all saving throws against spells and other magical effects.
Eagle. The Cherub’s Fly Speed increases by 20 feet and it has Advantage on all Wisdom (Perception and Survival) checks.
Lion. The Cherub’s Speed increases by 20 feet and it has Advantage on Dexterity (Stealth) and Charisma (Intimidation) checks
Ox. The Cherub’s Speed increases by 10 feet, it has Advantage on all Strength checks, and its carrying capacity doubles.
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