Medium Humanoid, Any Alignment
Armor Class 10
Hit Points 32 (6d6 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Saving Throws DEX +3, WIS +2
Senses Passive Perception 15
Languages any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Synaptic Radiation. A creature that ends its turn within 10 feet of the apprentice, while the apprentice is not helmed, takes 1d4 psychic damage.

Concentrated Mind. Apprentices of the same coven can only concentrate on one instance of one spell at a time.

Hivemind: Apprentices of the same coven all act on the same initiative in combat and use their master's mental ability scores for checks and saving throws.

Actions

 Fire Synapses. The apprentice (and all other apprentices of the same coven) targets a creature within 90-feet. The target makes a DC 12 Wisdom saving throw. On a failed save, the target takes 1d4 psychic damage per apprentice that participated in the attack, half on a success.

Spellcasting. The apprentice expends one of its master's spell slots to cast one of the following spells, using its master's Intelligence as the spellcasting ability. 

1st Level: Witch Bolt, bane, sleep

Habitat: Urban

Baronaught

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