Synaptic Radiation. A creature that ends its turn within 10 feet of the apprentice, while the apprentice is not helmed, takes 1d4 psychic damage.
Concentrated Mind. Apprentices of the same coven can only concentrate on one instance of one spell at a time.
Hivemind: Apprentices of the same coven all act on the same initiative in combat and use their master's mental ability scores for checks and saving throws.
Fire Synapses. The apprentice (and all other apprentices of the same coven) targets a creature within 90-feet. The target makes a DC 12 Wisdom saving throw. On a failed save, the target takes 1d4 psychic damage per apprentice that participated in the attack, half on a success.
Spellcasting. The apprentice expends one of its master's spell slots to cast one of the following spells, using its master's Intelligence as the spellcasting ability.
1st Level: Witch Bolt, bane, sleep
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