Medium Aberration, Lawful Evil
Armor Class 16 (natural armor)
Hit Points 180 (18d10 + 30)
Speed 50 ft., She moves gracefully at a measured pace. Like noblewomen. , Swim 20 ft. I hope you won't need it. But who knows, maybe your party members will be able to take her to the Ocean., Climb 50 ft. When she climbs, she uses her sword as a support and performs acrobatic feats. She does not lose her movement speed while climbing.
STR
20 (+5)
DEX
14 (+2)
CON
15 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
12 (+1)
Saving Throws STR +8, DEX +5, CON +5, INT +5, WIS +5, CHA +4
Skills Athletics +8, Perception +6, Persuasion +6
Damage Resistances Cold, Poison, Psychic
Condition Immunities Blinded
Senses Blindsight 10ft., Unknown Shrait is blind and sees creatures based on the "other" attribute (see the list of abilities)., Passive Perception 16
Languages Common She speaks any three languages. If u want her part of D&D campaign, it's up to you to decide.
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Shadow Walker: (Other) At the start of her turn (this does not count as action), Shtrait hums a drawn-out melody and sees all creatures within 120 feet using "echolocation" . Additionally, all creatures within 20 feet are "charmed" (Charm person) (DC 5 Wisdom Save). (Mechanical explanation: if creatures move after echolocation, Straight knows their approximate location but does not see them, and they will attack her as if she were "blind" She prefers to attack creatures she can see. If she can't see anyone (i.e., can't find them), she should run around the approximate location area until she sees them using "blindsight." Well, if you, as a DM, have a specific situation where players are trying to cheese this ability , it up for u decide how this should work, since I can't predict everything.)
Grieving Fortitude (2/day): Shtrait can reroll a failed saving throw.
Thirst for Vengeance: When Shtrait's health drops to half hit points, she gains advantage on Strength and Dexterity saving throws. She gains 10 hit points of regeneration at the end of each of her turns. She also gains resistance to piercing, slashing, and bludgeoning damage from non-magical attacks.
Wrath of the Kin Keeper: While Shtrait is "Deafened," she has advantage on saving throws against this condition. Also, if Shtrait is unable to hear then after each successful targeted attack against her (meaning area-of-effect spells don't provoke this ability), Shtrait can immediately (after the attackers' turn. Does not comsume her turn) move (up to 70 feet) to the location of the attacker without provoking opportunity attacks while moving  and make two multi-attacks, with disadvantage on those attacks. This consumes her reaction.
Long since no longer human: Shtrait has advantage on spell saves

Actions

Multi-Attack: Shtrait deals 3 attacks: 1 point thrust, 1 blade strike, 1 pommel strike (if wielding a sword like weapon. If she is to be disarmed, and there is no possible way for her to retrieve her sword, she can obtain one from her enemy's hand (by disarming them) and continue to perform a multi-attack. If no sword like weapon is available, feel free to modify multi-attack as you wish.)
Point thrust: Melee attack +4,  5 ft. damage, 1d8+5 piercing
Blade strike: Melee attack +5, 5 ft. damage, 2d6+5 slashing
Pommel strike: Melee attack +3, 5 ft. damage, 1d4+5 bludgeoning
(If Shtrait is disarmed, she loses her multi-attack and uses Letiferous Kiss until she picks up weapon.)
Letiferous Kiss: Melee attack +4, 5ft. damage, 1d12+6 piercing

Spells:
Mage Hand
(Сhanges For this spell she only needs the verbal component.)
Darkness (4 times before long rest) (Сhanges For this spell she only needs the verbal component. And "Magical darkness spreads from a point you choose within range to fill a" 30-foot-radius "sphere for the duration."

Reactions

Defensive Stance: If Shtrait is attacked with a melee attack and she can see the enemy, she can use her reaction to increase her Armor Class by 4 against that attack. If it's a multi-attack, it works against all attacks that are part of it.

Description

She is the last of the Shtrait line, the only daughter of eight children. Her mother died, giving birth to a seventh son. Her father, broken by loss, languished slowly and painfully in the family estate, until one night Streit entered his bedroom with a dagger. She killed him to end his suffering.
Five of her brothers died in the war.
She stopped waiting for letters, stopped looking at the road, stopped hoping.
When a peasant revolt engulfed the estate, two of her younger brothers died before her eyes—slaughtered in the great hall, right beneath the portraits of their ancestors. Shtrait rushed at them with a drawn sword, but the crowd overwhelmed her, and someone's filthy hand burned out her eyes with a red-hot iron. She was blinded.
But the darkness around her was brighter than the darkness within.
Since then, Shtrait has wandered the corridors of her estate, silent as a shadow and deadly as an ancient vengeance.
She kills every uninvited guest—peasant, soldier, merchant, traveler who accidentally sets foot on her land. She doesn't ask names. She doesn't listen to excuses. She desires only one thing: silence in her house. She doesn't eat, doesn't drink. She doesn't need sleep. Her condition is neither a blessing nor a curse—it's a third thing, born of grief, which has forged the human soul into something else. And one thing is certain: there was some god-like intervention involved. It's as if the Shtrаit land itself had breathed into her the remnants of its ancient power, so that she would continue to guard her desolate family.
Most of the time, the Countess sits in the main hall.
Her slender fingers touch the keys of the old piano, and mournful, lingering melodies fill the estate. The music can be heard even in the farthest towers. And those who dare to enter at this time often say the melody sounds like a lament for everyone at once—for her mother, for her father, for her seven brothers, and for herself, who was once human.
Shtrait wears a long black dress with a corset. Her white curls fall below her waist and are neatly styled. She looks as if she has just returned from a funeral. Her eyes are covered with a silk cloth, covering her terrible wounds. During the battle, the rapid click of her high heels can be heard on the hall tiles. The blade of a long sword rests confidently in her arms, covered with black gloves and long sleeves.

Monster Tags: aberration

Habitat: Any

Alber0ntis

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