Medium Swarm of Tiny beasts, Unaligned
Armor Class 19 Chainmail
Hit Points 19 (2d6)
Speed 20 ft., (Crawling)
STR
15 (+2)
DEX
20 (+5)
CON
14 (+2)
INT
6 (-2)
WIS
11 (+0)
CHA
4 (-3)
Saving Throws DEX +7
Skills Stealth +15
Damage Vulnerabilities Slashing
Damage Resistances Bludgeoning
Condition Immunities Frightened
Senses Darkvision, Passive Perception 17
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sun Rot. Once the creature has left its cave, after two turns the creature will lose 5 AC, and the next turn will take 5 Dmg. The effects of the sun will continue to deteriorate it the longer it's outside in the sun

Actions

Action Melee Attack. Melee Unarmed Attack: +3 to hit, reach 2 ft., 1 target. Hit: 3 (3d6 + 1) slashing damage. 

Lunge. Ranged Lunge: +2 to hit, reach 5-10 ft., 1 target. Hit:2 (1d12 +2) Slashing damage. If hit, Monster grapples opponent. 

Description

These strange corrupted individuals are mangled and putrid, barely retaining enough characteristics to even pinpoint a specific race. Their nails have grown long and sharp while their teeth rotten and jagged. There is no chance for this beast to be restored.

Lair and Lair Actions

These strange and corrupted creatures inhabit a few of the caverns that were created through unknown means.

Regional Effects

 Once close enough to the Monsters lair, a strange effect will wash over the party (Can not be detectable)

  • Hallucinations pertaining to an event that the beasts went through before becoming corrupted
  • The beasts will retreat to their lair and hide, waiting for the party to enter so that they can ambush

If the Humanoids die, these effects fade immediately 

Monster Tags: abberationhumanoid

Catharsis06

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