Shimmer Rite. At the beginning of Alpha's turn, if they have not been dealt any damage, they regain 6 (1d8 + 2) hit points, as long as they have at least 1 hit point.
Learned Spellcasting. Alpha is able of casting a wizard spell they have seen cast before within the last 24 hours, once per day each, so long as the spell is 1st level or lower. Alpha casts spells using their intelligence, (Spell attack modifer: +3, Save DC: 11).
Shielded. Alpha is immune to damage dealt by spells by thier master, should such occur, the overall damage of the spell is reduced by 1d10 in total.
Shimmer Empire Longsword. MagicalWeapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) Slashing damage, if Alpha was in the area of effect radius of a wizard spell that deals damage from their master since their last turn. Alpha deals an additional 5 (1d10) damage of that damage type.
Reinforce Action. As a reaction to an ally making a check or taking a non attack based action that requires a check, Alpha may add an additional 1d4 bonus to the roll.
Protect. As a reaction to a creature taking the attack action towards their master whilst they are within 5ft of either them or their master, the master gains a +2 bonus to their ac, until the start of Alpha's next turn.
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