Large Monstrosity (Lycanthrope), Chaotic Evil
AC 15    Initiative +8 (18)
HP 120 (11d10 + 28)
Speed 30 ft.
Mod Save
STR 17 +3 +3
DEX 15 +2 +2
CON 18 +4 +4
Mod Save
INT 11 +0 +0
WIS 14 +2 +2
CHA 9 −1 −1
Skills Perception +4, Stealth +4
Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Gear Longbow
Senses Darkvision 60 ft.; Passive Perception 15
Languages Common (can’t speak in wolf form)
CR 6 (XP 2,300; PB +3)
Traits

Territorial & Solitary — Advantage on attacks against intruders in its territory

Defensive Aggression — When cornered (unable to escape), gains advantage on all attacks and saves until it can flee or threat is neutralized

Heightened Senses — Advantage on Perception checks using smell

Actions

Multiattack. The werewolf makes two attacks, using Scratch or Longbow in any combination. It can replace one attack with a Bite attack.

Bite (Wolf or Hybrid Form Only). Melee Attack Roll: +5, reach 5 ft. Hit: 12 (2d10 + 4) Piercing damage. If the target is a Humanoid, it is subjected to the following effect. Constitution Saving Throw: DC 15. Failure: The target is cursed. If the cursed target drops to 0 Hit Points, it instead becomes a Werewolf under the DM’s control and has 10 Hit Points. Success: The target is immune to this werewolf’s curse for 24 hours.

Scratch. Melee Attack Roll: +5, reach 5 ft. Hit: 10 (2d8 + 4) Slashing damage.

Longbow (Humanoid or Hybrid Form Only). Ranged Attack Roll: +4, range 150/600 ft. Hit: 11 (2d8 + 2) Piercing damage.

Bonus Actions

Shape-Shift. The werewolf shape-shifts into a Large wolf-humanoid hybrid or a Medium wolf, or it returns to its true humanoid form. Its game statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn’t transformed.

Habitat: ForestHill

Bob_Lloris

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