Huge Monstrosity, Any Alignment
Armor Class 16 Half Plate
Hit Points 189 (14d12 + 98)
Speed 65 ft.
STR
24 (+7)
DEX
12 (+1)
CON
22 (+6)
INT
8 (-1)
WIS
14 (+2)
CHA
10 (+0)
Saving Throws STR +11
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Poisoned
Senses Passive Perception 14
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Actions

Charge. Armored Ograliths may charge at any known threat that is 20 ft or more away up to 60 ft. The target must succeed on a DEX (DC 15) save or be trampled. Trampled targets receive 21 (4d6 + 7) bludgeoning damage and are knocked prone. Armored Ograliths may also charge and destroy gates, walls, or small buildings by charging and making a STR DC of 22. 

War-hammer. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.

Swipe. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage. Orgalith may choose to grapple on hit, can hold two creatures size medium or smaller, or one size large creature. 

ThrowRanged Weapon Attack:  Ogralith may throw a grappled creature. Thrown creature takes 14 (4d6) bludgeoning damage. If another creature is targeted, make a ranged attack (+2 to hit), range 50 ft, Hit: 13 (3d6)

Description

Armored Ograliths are Ograliths that have been taken during their youth and raised for war. Mainly found in Orc armies, these nearly mindless monsters terrify enemy ranks with their size and unrelenting fury. Able to charge fortified positions repeatedly, they are highly valued siege machines. Do not be fooled by their size or seeming stupidity, these war beasts move with great speed and do not relent pursuit of prey. 

 

Habitat: SwampUrban

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