Medium Humanoid (Any Race), Neutral Good
Armor Class 13 (16 with barkskin)
Hit Points 14 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
14 (+2)
CON
13 (+1)
INT
12 (+1)
WIS
15 (+2)
CHA
11 (+0)
Skills Medicine +4, Nature +3, Perception +4
Senses Passive Perception 14
Languages Druidic plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Spellcasting. The warden is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:

Cantrips (at will): druidcraft, produce flame, shillelagh

1st level (3 slots): cure wounds, longstrider, speak with animals

 

Actions

Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.

Wild Shape. Once per day as an acion the Warden can magically assume the form of a beast that as seen before. The creature must have a maximum CR 1/4 and no flying or swimming speed.

Description

Wardens dwell in forests and other secluded wilderness locations of the Reaches, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

Darkveemon1

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