Spellcasting. The warden is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It has the following druid spells prepared:
Cantrips (at will): druidcraft, produce flame, shillelagh
1st level (3 slots): cure wounds, longstrider, speak with animals
Quarterstaff. Melee Weapon Attack: +2 to hit (+4 to hit with shillelagh), reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, 4 (1d8) bludgeoning damage if wielded with two hands, or 6 (1d8 + 2) bludgeoning damage with shillelagh.
Wild Shape. Once per day as an acion the Warden can magically assume the form of a beast that as seen before. The creature must have a maximum CR 1/4 and no flying or swimming speed.
Description
Wardens dwell in forests and other secluded wilderness locations of the Reaches, where they protect the natural world from monsters and the encroachment of civilization. Some are tribal shamans who heal the sick, pray to animal spirits, and provide spiritual guidance.
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