Hover. The Botchling innately hovers above the ground, maintaining a height of between 3 and 5 feet. Whilst it is hovering, the Botchling is immune to any effects that only affect the ground and it is not affected by difficult terrain.
Innate Spellcasting. The Botchling’s innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components:
At Will: Mind Sliver
1/day: Cause Fear
Magic Resistance. The Botchling has advantage on saving throws against spells and other magical effects, as well as resistance to all spell damage.
Strangle. Melee Weapon Attack: +4 to hit, reach 10 ft. Hit: 6 (1d6+2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends, the Botchling can use its bonus action to drain the life from its target, deal 1d4-1 (minimum 1) Constitution damage. Constitution damage taken in this way can only be regained during a long rest.
Paralysing Scream (Recharge 5-6). The Botchling lets out a tortured scream. All creatures within 30 ft. of the Botchling must make a DC 13 Constitution saving throw or become paralysed for one minute. Any creature paralysed by this ability can make a further saving throw at the end of each of their turns.
Description
The botchling is a small creature created from the improper burial of a stillborn infant. They prey on those that didn’t give them the proper rights and prevent them from passing on. Feeding off the blood of those they haunt, they have been known to simply drain the life out of people unable to break free of its terrifying grasp. It is said that completing the appropriate burial rituals can transform a botchling into a lubberkin, a friendly spirit that helps to protect the family it should have had.
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