Memory The alarming box always remembers which ways were successful or unsuccessful in waking up the specific creatures that used it.
Unarmed Strike. Melee Weapon Attack: +0 to hit, reach 5ft., one target. Hit 0 bludgeoning damage.
Description
This tiny, metal box is used by many commoners and spellcasters alike in order to ensure their timely awakening. A creature can hold this box and simultaneously press the button on its top to activate its magic. Once activated, the creature holding the box must specify a specific time of day, such as sunrise or two hours after midnight. Once done, the alarming box waits until that exact moment specified by the creature.
When it reaches the exact specified time, the alarming box grows two tiny legs and arms(with hands) and does everything it can to wake up the creature that pushed the button. The alarming box uses its actions and bonus actions to shake a creature awake or utilizes other items in the area to try and startle the creature awake. The alarming box can only be stopped by holding down the button on its top again for 6 seconds.
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