Tiny Construct, Chaotic Neutral
Armor Class 10 Natural
Hit Points 4 (1d4)
Speed 30 ft.
STR
6 (-2)
DEX
10 (+0)
CON
10 (+0)
INT
10 (+0)
WIS
10 (+0)
CHA
3 (-4)
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Memory The alarming box always remembers which ways were successful or unsuccessful in waking up the specific creatures that used it.

Actions

Unarmed Strike. Melee Weapon Attack: +0 to hit, reach 5ft., one target. Hit 0 bludgeoning damage.

Description

This tiny, metal box is used by many commoners and spellcasters alike in order to ensure their timely awakening. A creature can hold this box and simultaneously press the button on its top to activate its magic. Once activated, the creature holding the box must specify a specific time of day, such as sunrise or two hours after midnight. Once done, the alarming box waits until that exact moment specified by the creature.

When it reaches the exact specified time, the alarming box grows two tiny legs and arms(with hands) and does everything it can to wake up the creature that pushed the button. The alarming box uses its actions and bonus actions to shake a creature awake or utilizes other items in the area to try and startle the creature awake. The alarming box can only be stopped by holding down the button on its top again for 6 seconds.

FragranceMan

Comments

Posts Quoted:
Reply
Clear All Quotes