Medium Undead, Chaotic Evil
Armor Class 13 (hide armor)
Hit Points 77 (9d8 + 36)
Speed 30 ft.
STR
17 (+3)
DEX
12 (+1)
CON
19 (+4)
INT
3 (-4)
WIS
7 (-2)
CHA
5 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60ft, Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Undead Fortitude. If damage reduces the berserker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

 
Actions

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillMountain

TheSweetMan

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