Armor Class
13
(hide armor)
Hit Points
77
(9d8 + 36)
Speed
30 ft.
STR
17
(+3)
DEX
12
(+1)
CON
19
(+4)
INT
3
(-4)
WIS
7
(-2)
CHA
5
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60ft, Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Undead Fortitude. If damage reduces the berserker to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.







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