Bark View. The bark knight has advantage on Dexterity (Stealth) checks while in any terrain with a large quantity of trees.
Strong Base. The bark knight cannot be forcibly moved. Additionally, any checks or saving throws it makes to avoid being knocked prone are made with advantage.
Vast Growth. When the bark knight reduces a creature's hit points to 0, the creature's corpse explodes, launching shards of bark out and dealing 1d6 piercing damage against each creature within 10 feet of the corpse except for the bark knight.
Multiattack. The bark knight makes two Bark Blade attacks or two Bark Spike attacks.
Bark Blade. Melee Weapon Attack: +6 or your spell attack modifier to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3 + spell level) slashing damage.
Bark Spike. Ranged Weapon Attack: +5 or your spell attack modifier to hit, reach 60 ft., one target. Hit: 5 (1d6 + 2 + spell level) necrotic damage.
Protection. When an attacker the bark knight can see makes an attack roll against a creature within 5 feet of it, the bark knight can impose disadvantage on the attack roll.
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