Large Elemental, Unaligned
Armor Class 16 Natural
Hit Points 102 (5d10 + 10)
Speed 50 ft., Fly 60 ft., Swim 60 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4, Stealth +5
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Cold, Poison
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The Comet Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Comet Wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Sub Zero Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (3d12 + 3) cold damage.

The target must succeed on a Constitution saving throw against your spell save DC or become restrained as freezing cold locks up its muscles. A restrained creature repeats the saving throw whenever it takes fire damage, ending the effect on a success.

The Comet Wolf can also release any creature from this condition at will.

Oort Cloud (Recharge 5-6). The Comet Wolf creates a blizzard-like storm in a 20-foot-radius centered on itself. Within the area:

  • The ground freezes solid.
  • The area becomes difficult terrain, requiring 15 feet of movement to move 5 feet.
  • The area is heavily obscured by blowing snow.

The Comet Wolf can see and move normally within this area.

Reactions

Coma (1/Day) When hit by an attack or spell that deals fire damage, the Comet Wolf can retaliate with an explosion of freezing dust.

All creatures within 10 feet of the Comet Wolf must make a Dexterity saving throw against your spell save DC. Taking 4d6 cold damage on a failure and half as much on a success.

FragranceMan

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