Large Elemental, Unaligned
Armor Class 16 Natural
Hit Points 102 (5d10 + 10)
Speed 50 ft., Fly 60 ft., Swim 60 ft.
STR
18 (+4)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)
Skills Perception +4, Stealth +5
Damage Resistances Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Force, Poison
Senses Passive Perception 14
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Force of Gravity. The Cosmic Wolf radiates a stronger gravitational pull.Whenever the Cosmic Wolf causes a creature to become prone:

  • It ignores immunity to the prone condition.
  • Hovering creatures also fall prone.

In addition, a creature knocked prone by the Cosmic Wolf must spend its entire movement to stand up.

Keen Hearing and Smell. The Cosmic Wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The Cosmic Wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

 

Actions

Hypercharge Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 27 (8d6) force damage.

If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.

Magnetic Pull (Recharge 5-6).All creatures within 30 feet of the Cosmic Wolf must make a Strength saving throw against your spell save DC.

  • Failure: The creature is pulled up to 30 feet toward the wolf and takes 2d6 force damage.
  • Success: The creature takes half damage and is pulled only 15 feet.
  • Fails by 5 or more: The creature is knocked prone at the end of the pull.
Reactions

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FragranceMan

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