Huge Dragon (Gem), Chaotic Good
AC 18    Initiative +1 (11)
HP 207 (18d12 + 90)
Speed 40 ft., Fly 80 ft.
Mod Save
STR 23 +6 +6
DEX 12 +1 +6
CON 21 +5 +5
Mod Save
INT 18 +4 +4
WIS 16 +3 +8
CHA 18 +4 +4
Skills History +7, Perception +11, Persuasion +8
Resistances Cold, Fire
Immunities Psychic; Charmed, Frightened, Incapacitated, Unconscious
Senses Blindsight 60 ft., Darkvision 120 ft.; Passive Perception 23
Languages Common, Draconic, Telepathy Common, Draconic, telepathy 120 ft.
CR 13 (XP 10,000, or 11,500 in lair; PB +5)
Traits

Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Shift Perception (1/Day). The dragon can cast hallucinatory terrain, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17).

Tunneler. The dragon can burrow through solid rock at half its burrowing speed and can leave a 15-foot-diameter tunnel in its wake.

Actions

Multiattack. The dragon makes one Bite attack and two Claw attacks.

Bite. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 7 (2d6) psychic damage.

Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage.

Disorienting Breath (Recharge 5–6). The dragon exhales a wave of psychic dissonance in a 60-foot cone. Each creature in that area must make a DC 18 Intelligence saving throw. On a failed save, the creature takes 42 (12d6) psychic damage, and until the end of its next turn, when the creature makes an attack roll or an ability check, it must roll a d6 and reduce the total by the number rolled. On a successful save, the creature takes half as much damage with no additional effects.

 

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components and using Intelligence as the spellcasting ability (spell save DC 17):

  • At will: mage hand (the hand is invisible), minor illusion

  • 1/day each: detect thoughts, dispel magic, invisibility, major image

Bonus Actions

Change Shape. The dragon magically transforms into any creature that is Medium or Small, while retaining its game statistics (other than its size). This transformation ends if the dragon is reduced to 0 hit points or uses a bonus action to end it.

Psychic Step. The dragon magically teleports to an unoccupied space it can see within 60 feet of it.

Legendary Actions

Legendary Action Uses: 3. Immediately after another creature's turn, the dragon can expend a use to take one of the following actions. The dragon regains all expended uses at the start of each of its turns.

  • Claw. The dragon makes one Claw attack.

  • Psionics (Costs 2 Actions). The dragon uses Psychic Step or Spellcasting.

  • Lapis flakes (Costs 3 Actions). The dragon creates a dancing mote of shimmering blue light around a creature it can see within 60 feet of it. The target must succeed on a DC 17 constitution saving throw or take 31 (9d6) psychic damage and have disadvantage on all saving and attack rolls until they make the save or three rounds pass.

Lair and Lair Actions

A deep cavern enriched with Lapis Lazuli while in it's lair it can imbed itself in the walls and heal (2d12) health and while like this it becomes camouflaged and can only be found by a DC 24 perception check

Previous Versions

Name Date Modified Views Adds Version Actions
7/16/2026 12:52:59 AM
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Coming Soon
8/6/2026 4:13:03 AM
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Coming Soon

Habitat: MountainUnderdark

Durian_Sage_Demon666

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