Small Elemental, Neutral Evil
AC 15    Initiative +5 (15)
HP 60 (8d12 + 10)
Speed 30 ft., Fly 30 ft.
Mod Save
STR 7 −2 −2
DEX 20 +5 +5
CON 10 +0 +0
Mod Save
INT 9 −1 −1
WIS 11 +0 +0
CHA 12 +1 +1
Skills Perception +2, Stealth +3
Vulnerabilities Fire
Immunities Cold, Poison; Exhaustion, Poisoned
Senses Darkvision 60 ft.; Passive Perception 12
Languages Primordial (Aquan, Auran)
CR 1 (XP 200; PB +2)
Traits

Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d4 +3) Cold damage. Success: Half damage.

Frozen Husk. When the mephit takes bludgeoning damage, it has disadvantage on the next attack roll it makes before the end of its next turn.

Actions

Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (2d4 + 1) Slashing damage plus 4 (1d4 +2) Cold damage.

Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.

Frost Breath (Recharge 6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 8 (3d4 +1) Cold damage. Success: Half damage.

Habitat: Planar (Elemental Planes)

JonDavisHades

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