| Mod | Save | ||
|---|---|---|---|
| STR | 7 | −2 | −2 |
| DEX | 20 | +5 | +5 |
| CON | 10 | +0 | +0 |
| Mod | Save | ||
|---|---|---|---|
| INT | 9 | −1 | −1 |
| WIS | 11 | +0 | +0 |
| CHA | 12 | +1 | +1 |
Death Burst. The mephit explodes when it dies. Constitution Saving Throw: DC 10, each creature in a 5-foot Emanation originating from the mephit. Failure: 7 (2d4 +3) Cold damage. Success: Half damage.
Frozen Husk. When the mephit takes bludgeoning damage, it has disadvantage on the next attack roll it makes before the end of its next turn.
Claw. Melee Attack Roll: +5, reach 5 ft. Hit: 7 (2d4 + 1) Slashing damage plus 4 (1d4 +2) Cold damage.
Fog Cloud (1/Day). The mephit casts Fog Cloud, requiring no spell components and using Charisma as the spellcasting ability.
Frost Breath (Recharge 6). Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 8 (3d4 +1) Cold damage. Success: Half damage.
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