Stormwater core: 1d10 on a 1-8, this monster has a ball of magical water at its center. When an attack lands on this monster, 1d4 on a 4, the core breaks.
Made of coral. When a coral construct ends its turn not in contact with water or without its stormwater core, it becomes petrified. It remains this way until it regains contact with water.
Bone sword. +5 to hit, reach 3 ft., 1 target. Hit: 3d4 + 2 slashing damage.
Ancient crossbow. (can be used 1d6 times) +2 to hit, range 3/40 ft., 1 target. Hit: 2d8 piercing damage.
Water bomb. (can only be used if this monster has its stormwater core) Everything except for this monster in a 5 ft. radius must succeed a Con. saving throw or take 1d8 force damage and become prone. This monster's core breaks.
Coral shield. Choose one enemy that this monster can see. Until this monster's next turn, that enemy has 1d4 less to hit against this monster.
Description
A humanoid pile of coral. It will mercilessly attack any intruder to drive them off. It was clearly made to protect something.
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