Molotov Cocktail. The goblin takes one turn to brew a Molotov Cocktail which can be used the next turn. When thrown it lights the surface that it lands on on fire. Once this is used the goblin must wait three turns before it can begin brewing another.
Scimitar. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 2) slashing damage.
Shortbow. Ranged Weapon Attack: +2 to hit, range 10/50 ft., 1 target. Hit: 7 (1d6 + 3) piercing damage.
Molotov Cocktail. Ranged Weapon Attack: +2 to hit, range 10/20 ft., 1 targets. Hit: 10 (1d8 + 3) fire damage.
Description
Cave Goblins have a lime-green skin hue and are slightly taller than normal goblins, and they also have a resistance to fire. Unlike other goblins, they also hate anyone who is not of their kind that tries to take over their leadership. Cave goblins have a skill to utilize fire to amazing degrees, whether that includes flame throwers or making molotov cocktails. These goblins also have a weakness for anything that comes from the ground and shimmers. Usually in a cave overrun by cave goblins, somewhere in the depths of their tunnels is a massive treasure hoard.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/20/2026 5:00:09 PM
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3
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1
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1.0
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Coming Soon
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