Huge Giant, Typically Chaotic Evil
AC 18    Initiative +7 (17)
HP 153 (11d12 + 76)
Speed 40 ft.
Mod Save
STR 26 +8 +8
DEX 10 +0 +3
CON 21 +5 +8
Mod Save
INT 7 −2 −2
WIS 10 +0 +3
CHA 7 −2 −2
Skills Athletics +12, Perception +4, Stealth +5
Gear Greatclub
Senses Darkvision 60 ft.; Passive Perception 10
Languages Abyssal, Giant
CR 8 (XP 3,900; PB +3)
Actions

Multiattack. The giant makes two attacks, using its Ash Club or Boulder in any combination.

Ash Club. Melee Attack Roll: +9, reach 15 ft. Hit: 30 (3d10 + 6) Bludgeoning damage.

Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 45 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.

Reactions

Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 20 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 20 (1d10 + 6) Force damage.

Monster Tags: artillerybrute

Habitat: MountainUnderdark

Fluffymancer