| Mod | Save | ||
|---|---|---|---|
| STR | 26 | +8 | +8 |
| DEX | 10 | +0 | +3 |
| CON | 21 | +5 | +8 |
| Mod | Save | ||
|---|---|---|---|
| INT | 7 | −2 | −2 |
| WIS | 10 | +0 | +3 |
| CHA | 7 | −2 | −2 |
Multiattack. The giant makes two attacks, using its Ash Club or Boulder in any combination.
Ash Club. Melee Attack Roll: +9, reach 15 ft. Hit: 30 (3d10 + 6) Bludgeoning damage.
Boulder. Ranged Attack Roll: +9, range 60/240 ft. Hit: 45 (2d8 + 6) Bludgeoning damage. If the target is a Large or smaller creature, it has the Prone condition.
Deflect Missile (Recharge 5–6). Trigger: The giant is hit by a ranged attack roll and takes Bludgeoning, Piercing, or Slashing damage from it. Response: The giant reduces the damage it takes from the attack by 20 (1d10 + 6), and if that damage is reduced to 0, the giant can redirect some of the attack’s force. Dexterity Saving Throw: DC 17, one creature the giant can see within 60 feet. Failure: 20 (1d10 + 6) Force damage.