Huge Monstrosity, Chaotic Evil
Armor Class 18 Natural Armour
Hit Points 154 (13d12 + 10)
Speed
STR
28 (+9)
DEX
30 (+10)
CON
17 (+3)
INT
1 (-5)
WIS
5 (-3)
CHA
13 (+1)
Saving Throws STR +13, DEX +14
Skills Intimidation +25, Stealth +19
Damage Vulnerabilities Fire
Damage Immunities Bludgeoning, Necrotic
Condition Immunities Exhaustion, Frightened
Senses Tremorsense 100, Passive Perception 20
Languages None
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Twisted Reanimation. The Bendy has immunity to Necrotic damage

Spellcasting. The Bendy is a 2-level spellcaster. Its spellcasting ability is DEX (spell save DC 17, +8 to hit with spell attacks). The Bendy has following Warlock spells prepared:
Cantrips (at will): True Strike, Chill Touch 
1st level (2 slots): Hex, Cause Fear

2nd level (2 slots): Darkness, Hold Person

Actions

Ink Splat. The Bendy can shoot ink at a creature within 30ft of it. That creature must make a DC 15 DEX save or be blinded until the end of it’s next go

Claws. Melee Weapon Attack: +5 to hit, reach 10 ft., 3 target. Hit: 4(2d6 + 2) Slashing damage. 

Charge. RangedWeapon Attack: +10 to hit, range 100/400 ft., 5 target. Hit: 5(3d6 + 4) Bludgeoning  damage.

Reactions

Dash.The Bendy can use a bonus action to run 100ft away in any direction 

Legendary Actions

Jump-scare (Costs 4 Actions) Bendy can choose a creature it can see and leap at it. The creature must make a DEX save or take 2d10 psychic damage and be frightened.

Description

Bendy’s tend to be completely black in appearance and white in the face, with a constant, malicious smile. The face has ink covering the eyes and a large, distinctive hand.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • The Bendy can make a smokescreen that blinds anyone within 5ft until the end of the creature’s next go
  • The Bendy can make a DEX throw. On a successful one the Bendy deals 3d4 psychic damage to anyone within 10ft 

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Underdark

Dungeonmaster2555

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