Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) bludgeoning damage, or 1d10+2 if wielded in 2 hands.
Description
Undead zombies move with a jerky, uneven gait. These are the raised corpses of the soldiers that died fighting the forces of Tibor and the Three Eyed Order. Most of their armour remains making them a little more dangerous than most undead foes.