Armor Class
11
Damaged Scalemail
Hit Points
22
(3d8 + 9)
Speed
20 ft.
STR
15
(+2)
DEX
6
(-2)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.
Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) bludgeoning damage, or 1d10+2 if wielded in 2 hands.
Description
Undead zombies move with a jerky, uneven gait. These are the raised corpses of the soldiers that died fighting the forces of Tibor and the Three Eyed Order. Most of their armour remains making them a little more dangerous than most undead foes.






