Medium Undead, Neutral Evil
Armor Class 11 Damaged Scalemail
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
15 (+2)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) bludgeoning damage.

Warhammer. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d8 + 2) bludgeoning damage, or 1d10+2 if wielded in 2 hands.

Description

Undead zombies move with a jerky, uneven gait. These are the raised corpses of the soldiers that died fighting the forces of Tibor and the Three Eyed Order. Most of their armour remains making them a little more dangerous than most undead foes.

Habitat: Urban

BarnOwlWhisper3