Stormwater core. 1d10 on a 1-8, this monster has a ball of magical water at its center. When an attack lands on this monster, 1d4 on a 4, the core breaks.
Made of coral. When a coral construct ends its turn not in contact with water or without its stormwater core, it becomes petrified. It remains this way until it regains contact with water.
Unarmed strike. +0 to hit, range 2 ft., 1 target. Hit: 5 bludgeoning damage.
Coral quills. +4 to hit, range 3/20 ft., 2 targets. Hit: 1d6 piercing damage.
Water bomb. (can only be used if this monster has its stormwater core) Everything except for this monster in a 5 ft. radius must succeed a Con. saving throw or take 1d8 force damage and become prone. This monster's core breaks.
Water shield. (can only be used if this monster has its stormwater core) range 1/10 ft., 3 targets. Heals 1d4 hit points. Target is enveloped in a bubble of water that lasts until target is attacked or until this monster's turn.
Description
A humanoid pile of coral. It wields a scepter made of bone, which it uses to support other coral constructs. It also has the ability to launch coral spikes.
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