Magic Resistance. The imp has Advantage on saving throws against spells and other magical effects
Flyby. Doesn't provoke opportunity attacks while flying.
Pack Predator. The imp has advantage on attack rolls if an ally is within 5 feet of its target.
Abyssal Burst (Recharge 5-6)
Every creature within 10 feet
DC 13 Constitution
Failure:
- 13 (3d8) necrotic
- Speed halved until end of next turn
.
Multiattack. Makes three Claw attacks.
Claw. Melee Attack Roll: +6, reach 5 ft. Hit: 8 (1d8 + 4) Slashing damage plus 4 (1d8) Necrotic damage.
Invisibility. The imp casts Invisibility on itself, requiring no spell components and using Charisma as the spellcasting ability.
Shape-Shift. The imp shape-shifts to resemble a rat (Speed 20 ft.), a raven (20 ft., Fly 60 ft.), or a spider (20 ft., Climb 20 ft.), or it returns to its true form. Its statistics are the same in each form, except for its Speed. Any equipment it is wearing or carrying isn’t transformed.
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