Tiny Construct, Neutral
Armor Class 18 Natural
Hit Points 3 (1d4 + 1)
Speed 20 ft., Climb 20 ft.
STR
14 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
1 (-5)
WIS
3 (-4)
CHA
1 (-5)
Damage Immunities Poison, Psychic
Senses Blindsight 40 ft. (blind beyond this radius), Passive Perception 6
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Antimagic Susceptibility. The gauntlet is incapacitated while in the area of an antimagic field. If targeted by dispel magic, the armor must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the armor remains motionless, it is indistinguishable from a normal suit of armor.

Description

This gauntlet is made from the remnants of an animated armor. Once attuned to it, it acts as a familiar for you as per the Find Familiar spell, except it is considered a Construct. If it drops to 0 hit points, it disappears and can’t be summoned again until the next dawn. Also, you can chose to equip or unequip this glove as part of your armor if you are proficient with heavy armor when you use your action to summon or dismiss it.

When you equip this gauntlet, its speed is 0, it is considered unconscious, and it cannot be damaged or targeted by any effect. Your strength score is 17 or higher while you wear it as an armor. It has no effect on you if your Strength is 17 or higher without it.

FragranceMan

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