Medium Monstrosity, Unaligned
Armor Class 13 Natural
Hit Points 48 (6d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
13 (+1)
INT
6 (-2)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws STR +5
Skills Stealth +2
Damage Vulnerabilities Fire
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60 Ft., Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flesh Regeneration. Due to the vile mutations inside of its flesh the Brain Maw regains 5 hit points at the start of its turn. If the Brain Maw takes fire damage, this trait doesn't function at the start of the it's next turn.

Actions

 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (2D6 + 3) Bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 13). Once grappeled the target can be injected with poison as an action with advantage.

Poison injection. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1D6 + 3) Piercing damage. And the target must succeed a save DC 13 Constitution save, taking (3D10) poison damage on a fail, or half as much on a success.

Description

The Brain Maw is one of the lesser warped creatures acknowledged by the Warp Hunter Organization. They are hideous creatures around the same height as humans, they usually hunt in pairs or in a pack. Known for their endless hunger and thirst for brain matter, they seem to grow in both intelligence and strength the more they devour. Even though they do not have any scales or similiar type of protection, their skin is still pretty tough. Many bones can be seen through the skin, aswell as the poison sacks on its belly, seemingly they do not have eyes, but they still detect movement in some way.

It can inject poison straight into a person's bloodflow after biting them and locking it's strong jaws. After locking it's pray in it's jaws it extends the fangs quickly penetrating the skin and injecting the poison. These fangs can also be used to suck brainmatter through them, althought the Brain Maw only does this after the target has been killed with poison, as its poison seemingly dissolves flesh and eventually even bones, therefore giving easy access to the already dissolving brain.

Monster Tags: abberationmonstrosity

Habitat: ForestSwamp

crofilip525

Comments

Posts Quoted:
Reply
Clear All Quotes