| Mod | Save | ||
|---|---|---|---|
| STR | 20 | +5 | +5 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 12 | +1 | +1 |
| CHA | 2 | −4 | −4 |
Reckless: At the start of its turn, the boarbear can gain advantage on melee attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Charge. If the boarbear moves at least 10 feet straight toward a target and then hits it with a tusk thrust attack on the same turn, the target takes an extra (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone, but attack rolls against it have advantage until the start of its next turn.
Multiattack: The boarbear makes two attacks.
Rend: Melee Attack Roll: +7, reach 5 ft. Hit: (2d8 + 5) Slashing damage.
Tusk Thrust: Melee Attack Roll: +7, reach 7 ft. Hit: (1d12 + 5) Piercing damage.
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