Charge. If the Cambiret moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 1 (1d4 - 1) bludgeoning damage. If the target is a creature, it must succeed on a DC 6 Strength saving throw or be knocked prone.
Sure-Footed. The Cambiret has advantage on Strength and Dexterity saving throws made against effects that would knock it prone and it can move over rough terrain without incurring a movement penalty.
Keen Sight. The Cambiret has advantage on Wisodom (perception) checks that rely on sight, even in dim light or darkness.
Detect Invisibility. Within 60 feet of the Cambiret, magical invisibility fails to conceal anything from the Cambiret's sight.
Ram. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4) piercing damage.
Description
A Cambiret is a mischievous winged goat, about the size of an ordinary house cat, with a wingspan of 2 to 3 feet.
Often thought to be a sign of ill omen, these sturdy yet clumsy creatures are believed to be the result of ancient experiments conducted by archdevils or mad mages.
Aside from their feather covered wings and disproportionately large heads, these little beasts could easily be mistaken for a mundane goat, as they behave much the same.
With the DM’s permission, a person who casts the Find Familiar spell can choose to conjure a Cambiret.
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