AC
15
Natural
Initiative
+0 (10)
HP
90
(4d20 + 20)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 17 | +3 | +3 |
| DEX | 10 | +0 | +0 |
| CON | 18 | +4 | +4 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 7 | −2 | +0 |
| CHA | 4 | −3 | −3 |
Immunities
Poison; Exhaustion, Poisoned
Senses
Darkvision 60 ft.; Passive Perception 8
Languages
Understands Common plus one other language but can’t speak
CR
2 (XP 450; PB +2)
Traits
Undead Fortitude. If damage reduces the zombie to 0 Hit Points, it makes a Constitution saving throw (DC 1 plus the damage taken) unless the damage is Radiant or from a Critical Hit. On a successful save, the zombie drops to 1 Hit Point instead.
Actions
Slam. Melee Attack Roll: +7, reach 5 ft. Hit: 5 (10d8 + 10) Bludgeoning damage.
Corrupted Tentacles. Melee Attack Roll: +7, reach 5 ft. Hit: 5 (12d8 + 10) slashing damage. If hits grapple target creature escape DC 15 strength save
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