Medium Humanoid (Aarakocra), Lawful Neutral
Armor Class 15 Glow in the dark armour
Hit Points 79 (14d8 + 14)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
17 (+3)
WIS
12 (+1)
CHA
13 (+1)
Saving Throws INT +5
Skills Arcana +3, History +4
Damage Vulnerabilities Cold
Senses Passive Perception 12
Languages Any two languages
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Spellcasting. The mage is a 5th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). Berdly has the following wizard spells prepared:

Cantrips (at will): gust, vicious mockery,

1st level (3 slots): zephyr strike, compelled duel, command

2nd level (2 slots): dust devil, gust of wind, warding wind

3rd level (1 slots): wind wall

Actions

Multiattack. Berdly makes two attacks with either his Green Laser Halberd or Spear Blast attacks.

Green Laser Halbird. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 3 (1d6) radiant damage.

Spear Blast. Berdly's halberd forms into a spear and shoots out a projectile from the blade at one creature within range. Ranged Weapon Attack: +5 to hit, ranged (10/120) ft., one target. Hit: 7 (1d10 + 2) piercing damage. Hit or miss, the projectile explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 4 (2d4) piercing damage.

Legendary Actions

Berdly can take 1 legendary action from the option below. Berdly regains his spent legendary action at the start of his turn.

Zephyr of Punishment. Berdly can use his spellcasting to cast any spell as a legendary action.

Habitat: Urban

vglade213

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