Large Monstrosity (Any Race), Typically Chaotic Evil
Armor Class 16 (Natural armor)
Hit Points 45 (6d10 + 6)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
9 (-1)
WIS
16 (+3)
CHA
8 (-1)
Saving Throws WIS +6
Skills Deception +4, Persuasion +4, Religion +2
Damage Resistances Acid
Damage Immunities Poison
Senses Blindsight 20ft, Darkvision 60ft, Passive Perception 15
Languages Common, Deep Speech Any one language (usually Common)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Dark Devotion. The Ascendant Cultist has advantage on saving throws against being charmed or frightened.

Spellcasting. The Ascendant Cultist is a 5th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 14, +3 to hit with spell attacks). The Ascendant Cultist has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (4 slots): command, inflict wounds, shield of faith

2nd level (3 slots): hold person, spiritual weapon

3rd level (2 slots): bestow curse, incite greed, animate dead

Actions

Multiattack. The Ascendant Cultist makes two melee attacks.

Claw. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (3d4 + 2) piercing damage.

Description

Ascendant Cultists are members of the cult whom have undergone the ritual of ascendancy, becoming to their god, in mind and body. Their bodies have become deformed, resembling aspects of their god.

Habitat: Swamp

Treasure:  Arcana

VorynDagoth0112

Comments

Posts Quoted:
Reply
Clear All Quotes