| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 14 | +2 | +2 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 18 | +4 | +7 |
| WIS | 12 | +1 | +4 |
| CHA | 15 | +2 | +2 |
Baleful Countenance. When Lord Darro activates Countenance of the Phantom and at the start of each of his turns for the duration, each creature that is within 10 feet of Lord Darro and aware of him must succeed on a DC 14 Wisdom saving throw or become frightened until the start of Lord Darro's next turn.
Fire Shield (4th-level spell). A creature within 5 feet of Lord Darro that hits him with a melee attack takes 9 (2d8) Cold damage.
Spellcasting. Lord Darro is a 12th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). He has the following wizard spells prepared:
Cantrips (at will): mage hand, message, mind sliver, prestidigitation, true strike*
1st level (3 slots): detect magic, feather fall, mage armor*, thunderwave
2nd level (3 slots): detect thoughts, locate object, mind spike, misty step*
3rd level (3 slots): clairvoyance, counterspell*, gaseous form, lightning bolt
4th level (2 slots): arcane eye, fire shield*, ice storm
5th level (2 slots): Bigby's hand, scrying
6th level (0 slots): true seeing*
Spells with * are included in his stats. If already cast, they have been subtracted from his spell slots.
Multiattack. Lord Darro uses True Strike three times.
True Strike (cantrip). Melee Attack Roll: +7, reach 5 ft. or range 120 ft. Lord Darro has advantage on the attack roll. Hit: 14 (3d6+4) Radiant damage.
Phantom Steed. Lord Darro casts Phantom Steed as an action. The mount ignores difficult terrain and can walk on the surface of any liquid as if it were solid ground. The steed can fly at half its normal speed, but must land at the end of its turn.
Countenance of the Phantom (1/day, concentration, duration 1 minute). Lord Darro takes on the ghostly pallor and glowing red eyes of his Phantom Steed. For the duration, any creature has Disadvantage on attack rolls against him unless it can perceive him with Blindsight or Truesight, and he activates Baleful Countenance.
Misty Step (2nd-level spell). Lord Darro teleports up to 30 feet to an unoccupied space that he can see.
Counterspell (3rd-level spell). Lord Darro casts Counterspell in response seeing a creature within 60 ft. casting a spell, using the same spellcasting ability as Spellcasting.
Portent (3/day). When Lord Darro or a creature he can see makes a d20 test, he rolls a d20 and can choose to use whether to use that roll in place of the d20 rolled for the test.
Contingent Mislead (1/day). When Lord Darro is reduced to 10 hit points or fewer, contingency activates mislead.
Description
Lord Darro ir'Lain is Aundair's Second Warlord of the Realm, Commander of the Knights Arcane, and captain among that order's elite Knights Phantom. He is a male human in his late 60s and highly paranoid.
Lord Darro prefers to use his abjurations and divinations to avoid combat, but as a Knight Phantom he is a capable combatant. He begins by casting Bigby's Hand, and uses it to maneuver his enemies into position for upcasted Ice Storms and Lightning Bolts. He will always Counterspell any attempts to Dispel Magic on his wards. If he is bloodied or loses concentration, he activates his Countenance of the Phantom.
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