Armor Class
9
Hit Points
10
(4d4)
Speed
25 ft.
STR
5
(-3)
DEX
7
(-2)
CON
6
(-2)
INT
6
(-2)
WIS
10
(+0)
CHA
10
(+0)
Damage Vulnerabilities
Cold, Fire, Psychic
Damage Resistances
Lightning, Radiant
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 10
Languages
Common Cannot speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Natural Cure (1/day). If Budew gets paralyzed, put to sleep, charmed, it can immediately end the effect.
Poison Point. If Budew is hit by a melee attack or makes physical contact with another creature, the creature must succeed a DC 9 Constitution saving throw or take 1 poison damage.
Leaf Guard. When in direct sunlight, Budew cannot be paralyzed.
Actions
Absorb. Ranged Weapon Attack: +2 to hit, range 60 ft., 1 target. Hit: 2 (1d4) necrotic damage.
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