AC
15
Initiative
+3 (13)
HP
68
(8d10 + 24)
Speed
50 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 11 | +0 | +2 |
| DEX | 16 | +3 | +3 |
| CON | 11 | +0 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 2 | −4 | −4 |
| WIS | 14 | +2 | +2 |
| CHA | 5 | −3 | −3 |
Skills
Perception +5
Resistances
Poison
Immunities
Frightened
Senses
Darkvision 60; Passive Perception 15
Languages
Does not speak, but understands common and sylvan
CR
3 (XP 700; PB +2)
Traits
Corrupted Momentum. If the stag moves at least 20 feet straight toward a creature before hitting it with Gore, the target takes an extra 10 (3d6) piercing damage and must succeed on a DC 15 Strength save or fall prone.
Black Sap. The first time each round a creature hits the stag with a melee attack while within 5 feet, that creature takes 3 (1d6) necrotic damage.
Actions
Multiattack. The stag makes two attacks: one Gore and one Hooves.
Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.
Hooves. Melee Weapon Attack: +7 to hit, reach 5 ft., one prone target. Hit: 13 (2d8 + 4) bludgeoning damage.
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