AC
14
Initiative
+2 (12)
HP
37
(5d8 + 15)
Speed
40 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 15 | +2 | +2 |
| DEX | 15 | +2 | +4 |
| CON | 16 | +3 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 4 | −3 | −3 |
| WIS | 13 | +1 | +1 |
| CHA | 6 | −2 | −2 |
Skills
Perception +3, Stealth +4
Resistances
Poison
Senses
Darkvision 60 ft.; Passive Perception 13
Languages
Does not speak, but understands common and sylvan
CR
1 (XP 200; PB +2)
Traits
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally is not incapacitated.
Thornhide. A creature that grapples the wolf or hits it with an unarmed strike takes 2 piercing damage.
Actions
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 8 (1d10 + 3) piercing damage, and the target must succeed on a DC 13 Strength save or be knocked prone.
Briar Lash (Recharge 5-6). One creature within 15 feet must make a DC 13 Dexterity save. On a failure it takes 9 (2d8) piercing damage and is restrained. It can use an action to make a DC 13 Strength check, ending the restraint on a success.
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