Large Giant, Chaotic Evil
AC 15    Initiative +1 (11)
HP 84 (9d10 + 45)
Speed 30 ft., Swim 40 ft.
Mod Save
STR 18 +4 +4
DEX 13 +1 +1
CON 20 +5 +5
Mod Save
INT 7 −2 −2
WIS 9 −1 −1
CHA 7 −2 −2
Skills Perception +5
Senses Darkvision 60 ft.; Passive Perception 15
Languages Giant, Undercommon
CR 5 (XP 1,800; PB +3)
Traits

AmphibiousThe troll can breath air and water.

Keen Smell. The troll has Advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The troll has advantage on an attack roll against a creature if at least one of the troll's allies is within 5 feet of the creature and the ally doesn't have the incapacitated condition. 

Aquatic Ambusher. While completely submerged in water, the troll has Advantage on Dexterity (Stealth) checks. In addition, being underwater doesn't impose Disadvantage on the troll's melee attack rolls. 

Regeneration. The troll regains 10 Hit Points at the start of each of its turns. If the troll takes Acid or Fire damage, this trait doesn’t function on the troll’s next turn. The troll dies only if it starts its turn with 0 Hit Points and doesn’t regenerate.

Actions

Multiattack. The troll makes three attacks: one with its bite and two with its claws

Claw. Melee Attack Roll: +7, reach 10 ft. Hit: 11 (1d6 + 4) Slashing damage.

Bite. Melee Attack Roll: +8, reach 5 ft. Hit: 9 (1d8 + 4) Piercing damage.

Description

The troll pool hunter is part of the a troll hunting party. this troll's role is toe be a battle field flanker and positioner. Don't let them escape before the others can drag them to the depths. 

Habitat: SwampUnderdark

Smalls_TheRed

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