| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +6 |
| DEX | 12 | +1 | +1 |
| CON | 15 | +2 | +5 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 10 | +0 | +0 |
| CHA | 10 | +0 | +0 |
Vengeance. When The Middle Baby Brother or its ally would take damage, The next attack it makes deals +1 damage (stacks up to +10)
Personal Vendetta. The Middle Baby Brother gains advantage against the last creature that hit it on its turn.
Family Ties. If an ally of The Middle Baby Brother is defeated or killed, The Middle Baby Brother gains advantage on all attack rolls it makes next turn.
Multiattack. The Middle Baby Brother makes 2 Attacks with any combination it choses of Punch and Kick.
Punch. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 12 (2d8 + 3) Bludgeoning damage.
On Hit, Inflict 2 Bleed.
Kick. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 6 (1d6 + 3) Bludgeoning damage.
On Hit, inflict 1 Bleed. The creature must succeed a DC 14 Strength or Dexterity Saving throw or fall Prone.
Rebuke. When hit with a melee attack roll, the Middle Baby Brother can make 1 attack against the creature if it is within range.
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