Medium Humanoid (Human), Lawful Neutral
Armor Class 16 studded leather +1
Hit Points 52 (8d8 + 16)
Speed
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
14 (+2)
CHA
18 (+4)
Saving Throws DEX +13, CHA +15
Gear Studded Leather Armor +1 (police outfit), Rapier, Badge of the Magocracy
Senses Passive Perception 14
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The Arcane Inquisitor's innate spellcasting ability is Charisma. It can innately cast the following spells (spell save DC 14), requiring no material components: At will: detect magic, see invisibility

Spellcasting. The Arcane Inquisitor is an 8th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It regains its expended spell slots when it finishes a short or long rest. It knows the following warlock spells:
Cantrips (at will): eldritch blast, mage hand, minor illusion
1st-4th level (2 4th-level slots): dimension door, hold person, locate creature, misty step, spider climb

"Stop Resisting, I Have a Permit for this Smite!" Once per turn, when the inquisitor hits a creature with a melee weapon attack, it deals an extra 9 (2d8) force damage and forces the target to make a DC 14 Strength saving throw or be knocked prone.

 

Actions

Multiattack. The Arcane Inquisitor makes two attacks with its rapier. 

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Eldritch Blast (Cantrip). Ranged Spell Attack: +7 to hit, range 120 ft., one target. Hit: 9 (1d10 + 4) force damage. The inquisitor can fire two beams when casting this spell, resolving each attack separately against the same or different targets.

Bonus Actions

Cunning Pursuit. The inquisitor takes the Dash, Disengage, or Hide action.

Reactions

Arcane Parry. The inquisitor adds 3 to its AC against one attack that would hit it. To do so, the inquisitor must see the attacker and be wielding a melee weapon.

Description

The Arcane Inquisitor serves as the elite magical police force of the magocracy. Tasked with hunting rogue mages and maintaining arcane law, they combine martial prowess, rogue-like mobility, and potent warlock pact magic to swiftly investigate and detain suspects.

Previous Versions

Name Date Modified Views Adds Version Actions
8/9/2026 5:02:20 PM
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Coming Soon

Monster Tags: Human

Habitat: Urban

Danito

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