| Mod | Save | ||
|---|---|---|---|
| STR | 16 | +3 | +3 |
| DEX | 6 | −2 | −2 |
| CON | 14 | +2 | +2 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | −4 | −4 |
| WIS | 11 | +0 | +0 |
| CHA | 10 | +0 | +0 |
- False Appearance: While the bowler remains motionless, it is indistinguishable from a normal boulder or large stone.
- Momentum Roll: The bowler has a walking speed of 0 ft. Instead, it can move by rolling. Each consecutive round it rolls in a straight line toward a target, its speed increases by 10 ft. (up to a maximum of 50 ft.).
- Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.
- Trample: If the bowler moves at least 20 feet straight toward a target and hits it with a Slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone and take an extra 3 (1d6) bludgeoning damage.
Bonus Action Name. Enter the description for how bonus actions work for your monster here.
- Senses: Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 12
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The bowler is a bizarre boulder-mimicking creature that rolls to crush prey, as you approach they are very hard to spot.
- Senses: Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 12
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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