Medium Aberration, Any Alignment
AC 15 Natural Armour    Initiative +2 (12)
HP 22 (4d8 + 4)
Speed
Mod Save
STR 16 +3 +3
DEX 6 −2 −2
CON 14 +2 +2
Mod Save
INT 3 −4 −4
WIS 11 +0 +0
CHA 10 +0 +0
Immunities Blinded, Prone
Senses Blindsight 60ft, Tremorsense 60ft; Passive Perception 12
Languages None
CR 1 (XP 200; PB +2)
Traits
  • False Appearance: While the bowler remains motionless, it is indistinguishable from a normal boulder or large stone.
  • Momentum Roll: The bowler has a walking speed of 0 ft. Instead, it can move by rolling. Each consecutive round it rolls in a straight line toward a target, its speed increases by 10 ft. (up to a maximum of 50 ft.).
Actions
  • Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 3) bludgeoning damage.
  • Trample: If the bowler moves at least 20 feet straight toward a target and hits it with a Slam attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone and take an extra 3 (1d6) bludgeoning damage.
Bonus Actions

Bonus Action Name. Enter the description for how bonus actions work for your monster here.

Reactions
  • Senses: Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 12
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The bowler is a bizarre boulder-mimicking creature that rolls to crush prey, as you approach they are very hard to spot.

  • Senses: Blindsight 60 ft., Tremorsense 60 ft., Passive Perception 12

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: abberation

Habitat: HillMountain

Theowk

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