has a shield of protection that has a separate hp of 30 that has no damage weakness, and can regenerate after 4 turns.
sword attack: 4d6 +5
Opportunity attack: if a creature moves 5 feet from it can take a swing with its sword.
Stomp attack: if a creature is within 5 feet of this creature for more than one turn, it gets shoved away 15 feet, and takes 2d10 force damage.
has total of 4
Summon Knight: (cost 2) can summon a knight to defend him though, if used it will not be able to until the current knight is destroyed.
Hive Brooding: (cost 1) if there are no other hive in Crota's domain he can summon 5 thrall to ally itself.
Darkness Blast: (cost 1) can send a blast of dark energy in a line that extends 40 ft outward. Creatures hit by this take 2d8 necrotic damage. creatures can make a dexterity save 14 to halve the damage.
Description
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Lair and Lair Actions
light created here is diminished by Crota's presence bright light is dropped to dim light and any dim light is darkness. there are green crystals that do give off some light within 30 ft of them that is dim light.
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